A day at Gamescom 2024

My experience at the biggest gaming conference in the world

27th August 2024

opinion

Since I started to follow with more attention the videogame industry, I had this somewhat farfetched dream of attending an E3, which was for around 20 years the pinnacle of the medium. That dream never came to life since the days of E3 are now long gone. While The Game Awards absorbed some of the space left by it for the big and surprising game reveals, it was Gamescom who assumed the role of the biggest gaming conference in the world, growing considerably year by year in terms of attendance and relevance to the industry.

For me that was perfect, since a trip from Portugal to Germany, where the Gamescom is hosted, was way shorter and cheaper than to the United States. The dream was back on in a more attainable form - a win-win situation. With that in mind, I decided that this would be the year where I would attend Gamescom for the first time. I’m here now to tell you how it went.

The logistics

Going to an event of this magnitude required some preparation. From the accomodation to the experience while visiting it, many aspects had to be considered to take the most out of the day. This were my main considerations:

The event

Gamescom had a lot of things to offer for a single day, to a point of being almost overwhelming. There were merchandise and artist alleys, cosplay contests, retro gaming areas, game tournaments, meet and greets, talks with game creators and many more. However, the main draw of the event was without doubt what they called of “Entertainment area”, where the companies present there put their best suits and presented their upcoming games in gigantic, colorful and captivating booths. I didn’t have opportunity to visit all them, but it was still possible to get some insights from an overall perspective.

Beside the entertainment area, there were also a lot of interesting things to explore on the indie and retro gaming areas. On the indie one, there were simply too many games to try out, it was impossible to catch everything. I was able to briefly try two titles, Grimoire Groves and Victory Heat Rally, but both seemed to be still in a rough state to be honest. On the retro gaming area, there were a few booths of projects and entities dedicated to the subject, like the Retro Gaming Magazine, selling some of their editions (sadly only in german), and the Sega Saturn focused podcast SHIRO!, whose booth was obviously composed by several Saturns ready to be played. Unfortuately I didn’t spend as much time as I would like in this areas, but I will pay more attention to them if I ever return to the Gamescom in a future edition.

The demos

What’s better than see new games? Playing them. I had the opportunity to watch exclusive gameplay of two titles from Bethesda and try out in first hand two other from Sega/Atlus. Here are my impressions from each one of them:

❖ In the Metaphor: ReFantazio demo it was possible to explore a dungeon and even fight a boss.


❖ The new Shadow levels are for sure the most interesting part of this new Sonic x Shadow Generations.




Overall, going to the Gamescom was a fulfilling experience, even if a bit tiresome and overwhelming at points. I’m not sure if I’ll return next year, but I know (and I hope) this won’t be my last time here.

Lastly, I also participated on the latest episode of The Games Tome podcast, where I talked more in depth about everything I mentioned here (in 🇵🇹).

❖ My participation at The Games Tome podcast, in an episode dedicated to this edition of the Gamescom.



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